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  1. The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game

    · eurogamer.net · Robert Purchese

    I've had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature - whereby you have 30 in-game days and nights to save your character's family from a nasty pack of vampires - isn't as strict as Rebel Wolves once intended it. And it turns out I was right. Read more

  2. "It genuinely breaks my heart"- Confusion and frustration reign as gaming communities react to Xbox's drastic restructuring this week

    · eurogamer.net · Robert Purchese

    It's been another difficult week for Xbox and the many studios it operates, as a second wave of layoffs has ripped through the company. The saddest news surrounds the impending closure of Hellblade studio Ninja Theory , but layoffs have all but dismantled Halo Studios and halved Age of Empires…

  3. Rockstar reveals a £350 box of naughty GTA 6 collectables you definitely wouldn't get through airport security

    · eurogamer.net · Connor Makar

    Rockstar Games has announced a limited Goodtime State Vice City collection of goodies for Grand Theft Auto 6 that's ludicrously expensive - £349 - doesn't include a copy of the game, and is pre-orderable now. Read more

  4. Roman Sands Re:Build review - a fiendish immersive sim drenched in a vaporwave glitchcore palette

    · eurogamer.net · Alexis Ong

    After first hearing about Roman Sands Re:Build, and following along with bits of its development over the last few years, it's been a real ride getting to sit down with it; the demo from a couple years ago gave us a glimpse at both of the game's very different acts, a contrast that I initially…

  5. "I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox

    · eurogamer.net · Connor Makar

    Tim Schafer - the founder of acclaimed developer Double Fine Productions, and the legendary designer behind the likes of Day of the Tentacle and Psychonauts - has spoken out about his studio's recent shift to independence, as well as Game Pass, and industry woes at large. Read more

  6. Quake Champions ditches free-to-play and kills off its Microsoft Store version eight years after its original release

    · eurogamer.net · Sherif Saed

    In an unusual move, developer id Software's free-to-play shooter Quake Champions is transitioning into a paid product, eight years after its original release. As part of the same move, the Microsoft studio is killing off the Microsoft Store version, meaning it's now only available on Steam. Read…

  7. Xbox's version of PlayStation's Platinum Trophy achievement seems to leak, and it's got a sound-effect that's 15 seconds long

    · eurogamer.net · Robert Purchese

    I'm not sure what's more surprising: that Xbox never had a Platinum Trophy equivalent, that Xbox feels the need to have a Platinum Trophy equivalent, or that it's adding a Platinum Trophy equivalent now while restructuring the company. Read more

  8. Player discovers game-changing pair of pants in World of Warcraft: Forever

    · eurogamer.net · Connor Makar

    The times when a pair of pants prove newsworthy are tragically rare, and when they are it's usually not a good thing. Thankfully, a community discovery in World of Warcraft: Forever has remedied that. Read more

  9. Don't expect regular Destiny 2 updates to return, despite the surprise "unvaulting" of game additions

    · eurogamer.net · Sherif Saed

    After announcing the end of Destiny 2 development and laying off almost the game's entire team , Bungie surprised fans earlier this week with news that it's working on "unvaulting" Destiny 2 campaigns, raids and destinations - bringing them back to the game after they were removed. The developer…

  10. Discord launches controversial age-verification system "using the most privacy-preserving approach we could build" months after first delay

    · eurogamer.net · Kaan Serin

    Discord delayed the rollout of its controversial age verification system back in February after very loud backlash against the company's plans. Those age checks are now back, but this time, co-founder and chief technology officer Stanislav Vishnevskiy says the updated system will give users options…

  11. As Halo goes to Activision, fans are worried about this year's Halo Fest and a potential lore reboot from the Call of Duty publisher

    · eurogamer.net · Kaan Serin

    We're now living in a timeline that would have been impossible to comprehend for a grunt-squashing teen in 2007: Activision is making the next Halo game . And, now, fans have questions about the change. Is this year's Halo Fest still happening, despite sweeping layoffs at Halo Studios? Will…

  12. Obsidian's "creative identity and strengths" will remain intact, promises Bethesda, as it takes control of Fallout: New Vegas studio

    · eurogamer.net · Kaan Serin

    Xbox's massive and still ongoing reorganisation has pushed Obsidian Entertainment under Bethesda's umbrella. Despite the quite drastic corporate shakeup, Bethesda's president is promising folks the iconic RPG developer will hold onto its "creative identity." Read more

  13. Beloved cockney-orc Lord of the Rings games Shadow of Mordor and Shadow of War finally make their way to Switch 2

    · eurogamer.net · Connor Makar

    As if this season wasn't packed enough with games to play, the acclaimed 'Nemesis system' Lord of the Rings games Shadow of Mordor and Shadow of War finally come to Switch 2 later this month. Read more

  14. Blizzard to take "a somewhat different approach" to level-scaling in Diablo 5, suggesting more influence from Diablo 2 than Diablo 4

    · eurogamer.net · Sherif Saed

    Blizzard has hinted at yet another core mechanic in Diablo 5 seemingly inspired by Diablo 2 . Notably, the in-development action-RPG will tackle level-scaling differently from the way it's done in Diablo 4 . Read more

  15. Former Halo leaders lament effective closure of Halo Studios, as one employee finds themselves promoted and fired in same week

    · eurogamer.net · Robert Purchese

    Former Halo leaders Bonnie Ross and Kiki Wolfkill have added their voices to the chorus of people wishing laid-off Halo Studios employees well after Microsoft's drastic downsizing of the studio yesterday. Read more

  16. Stellar Blade is a success now but once came close to the brink: "We could only pay salaries for about three months"

    · eurogamer.net · Connor Makar

    Shift UP CEO Hyung-Tae Kim has spoken about the troubles faced during Stellar Blade 's development, including doubts from investors about the game's ability to break even, and rapidly depleting funds to pay staff with. Read more

  17. Age of Empires studio World's Edge reportedly lost "nearly half" of its staff during yesterday's Xbox cuts and move to Activision

    · eurogamer.net · Sherif Saed

    Yesterday's Xbox cuts saw organisational restructuring that moved Age of Empires studio World's Edge under Activision's control. The initial announcement did not specify whether the Age of Empire studio would lose any staff as part of this transition, but new information has emerged suggesting many…

  18. Star Wars Zero Company finds success in passing 1m sales, so can the furloughed development team be reinstated and paid now?

    · eurogamer.net · Sherif Saed

    Star Wars Zero Company, the XCOM-like turn-based tactics game from Bit Reactor, appears to have been a success, selling more than 1m copies, according to estimates from industry analyst Alinea Analytics . Read more

  19. Xbox lays off Gears of War: E-Day's story director barely two weeks before the game's launch

    · eurogamer.net · Connor Makar

    The story director for Gears of War: E-Day has been laid off as part of yesterday's Xbox cuts , barely two weeks before the game he's worked on for more than four years is released. Read more

  20. Resident Evil movie review - the best video game adaptation of playing a video game

    · eurogamer.net · Matt Wales

    There's a bit somewhere in the middle of the rubbish Doom movie, where the perspective suddenly switches to first-person. Look, it seems to say, it's just like you playing the video game! But what Zach Cregger's new Resident Evil movie gets is that, really, it's nothing like me playing the video…

In the directory since 25 Sept 2026 · last checked 25 Sept 2026 · RSS

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