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I definitely suck at Iron Bramble's metroidvania grappling hook platforming, but its cyber-gothic megastructure world has me hungry for more
If it ain't broke, why fix it? That seems to be the thought process behind Iron Bramble, the next game from the devs behind Rusted Moss . Like its predecessor, Iron Bramble is a pixel art metroidvania , one where you have a grappling hook that lets you swing about the place at rapid pace, only this…
Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier
Right, I need you lot to pipe down for a minute because you're making games less interesting. Last week, The Blood of Dawnwalker director Konrad Tomaszkiewicz shared that the game's timer mechanics may be dropped in future installments of the vampire ( eventual ) series. This sounds like a boring…
The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game
I've had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature - whereby you have 30 in-game days and nights to save your character's family from a nasty pack of vampires - isn't as strict as Rebel Wolves once intended it. And it turns out I was right. Read more
Rockstar reveals a £350 box of naughty GTA 6 collectables you definitely wouldn't get through airport security
Rockstar Games has announced a limited Goodtime State Vice City collection of goodies for Grand Theft Auto 6 that's ludicrously expensive - £349 - doesn't include a copy of the game, and is pre-orderable now. Read more
Warhammer 40,000: Rogue Trader's final DLC is now coming in December, with an "unsanctioned psyker" companion who cries tears of blood
Warhammer 40,000: Rogue Trader 's story-concluding final DLC has been pushed back to December, developers Owlcat have announced. At the same time, they've introduced the companion around which this last expansion, Processional of the Damned, will revolve. Her name's Stella. She's an "unsanctioned…
Roman Sands Re:Build review - a fiendish immersive sim drenched in a vaporwave glitchcore palette
After first hearing about Roman Sands Re:Build, and following along with bits of its development over the last few years, it's been a real ride getting to sit down with it; the demo from a couple years ago gave us a glimpse at both of the game's very different acts, a contrast that I initially…
"I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox
Tim Schafer - the founder of acclaimed developer Double Fine Productions, and the legendary designer behind the likes of Day of the Tentacle and Psychonauts - has spoken out about his studio's recent shift to independence, as well as Game Pass, and industry woes at large. Read more
Quake Champions ditches free-to-play and kills off its Microsoft Store version eight years after its original release
In an unusual move, developer id Software's free-to-play shooter Quake Champions is transitioning into a paid product, eight years after its original release. As part of the same move, the Microsoft studio is killing off the Microsoft Store version, meaning it's now only available on Steam. Read…
Xbox's version of PlayStation's Platinum Trophy achievement seems to leak, and it's got a sound-effect that's 15 seconds long
I'm not sure what's more surprising: that Xbox never had a Platinum Trophy equivalent, that Xbox feels the need to have a Platinum Trophy equivalent, or that it's adding a Platinum Trophy equivalent now while restructuring the company. Read more
After eighteen years of jaggedy bowling, a new mod bestows GTA 4 with DLSS and FSR support
Rockstar’s modding guidelines , recently updated in advance of GTA 6 , say much about how you can’t dream up unofficial story missions, or give the upcoming instalment a cheeky unofficial PC port. But they don’t say a goddamn thing about crowbarring DLSS, DLAA, and FSR into 2008’s Grand Theft Auto…
Don't expect regular Destiny 2 updates to return, despite the surprise "unvaulting" of game additions
After announcing the end of Destiny 2 development and laying off almost the game's entire team , Bungie surprised fans earlier this week with news that it's working on "unvaulting" Destiny 2 campaigns, raids and destinations - bringing them back to the game after they were removed. The developer…
Discord launches controversial age-verification system "using the most privacy-preserving approach we could build" months after first delay
Discord delayed the rollout of its controversial age verification system back in February after very loud backlash against the company's plans. Those age checks are now back, but this time, co-founder and chief technology officer Stanislav Vishnevskiy says the updated system will give users options…
Beloved cockney-orc Lord of the Rings games Shadow of Mordor and Shadow of War finally make their way to Switch 2
As if this season wasn't packed enough with games to play, the acclaimed 'Nemesis system' Lord of the Rings games Shadow of Mordor and Shadow of War finally come to Switch 2 later this month. Read more
Stellar Blade is a success now but once came close to the brink: "We could only pay salaries for about three months"
Shift UP CEO Hyung-Tae Kim has spoken about the troubles faced during Stellar Blade 's development, including doubts from investors about the game's ability to break even, and rapidly depleting funds to pay staff with. Read more
Dark Souls 2 seamless co-op mod is out now in alpha form, paving the way for more boss battering with mates
The latest FromSoft game multiplayer mod is here, with Dark Souls 2 seamless co-op finally out in the wild. Modder Yui, maker of similar and very popular mods for Elden Ring , Nightreign , and the original Dark Souls , has poured a year and a bit of work into their latest creation. Read more
State of Decay 3 studio Undead Labs lay off "a significant number" of "exceptionally talented developers" after gaining independence from Xbox
Less than 24 hours after confirming they've managed to secure a future outside of Xbox by going independent , State of Decay 3 studio Undead Labs have announced that they've had to lay off "a significant number" of staff as part of that transition. The news follows a second round of mass layoffs…
Xbox lays off Gears of War: E-Day's story director barely two weeks before the game's launch
The story director for Gears of War: E-Day has been laid off as part of yesterday's Xbox cuts , barely two weeks before the game he's worked on for more than four years is released. Read more
Resident Evil movie review - the best video game adaptation of playing a video game
There's a bit somewhere in the middle of the rubbish Doom movie, where the perspective suddenly switches to first-person. Look, it seems to say, it's just like you playing the video game! But what Zach Cregger's new Resident Evil movie gets is that, really, it's nothing like me playing the video…
State of Decay studio Undead Labs goes independent after Xbox restructuring, but lays off "a significant number" of the team in doing so
State of Decay studio Undead Labs has shared good and bad news following Xbox's second round of job cuts this year . Read more
Furries, magical girls and slick hack 'n' slash combat blend promisingly together in the late 2000s inspired Break The Night
Despite not being one myself, I do seem to write about furry-adjacent games for this ole webbed site , don't I? And I've got another one for you today! It's called Break The Night, a hack 'n' slash with slick movement, roguelike elements, and magical girls inspired by aesthetics from the late…